These concepts are mandatory rules.

  1. The Professional Yinastic League (PYL) is a Professional League of coed teams (Women
    and Men).
  2.  The players will obtain awards per team, not by individuals.
  3. The players can have individual records, by module or by general performance; the
    team will also have records.
  4. The (PYL) regulation does not permit changes to the original version. In case of a change, it would be to improve the PYL in respect to the concepts of the original version.
  5. All authorized changes will be updated before the new competition season and will not be drastic changes.
  6. The concept of the league is that all (general participants and fans) will know the rules for this reason there will be no changes to the original version without a grand justification of importance.
  7. The league will only permit 4 groups or divisions, each one with 5 teams, there will be no expansion this will be the maximum amount.
  8. The teams can pertain to whichever country or city in the world. The first owners will name the team and those names will stay for life to maintain the tradition and foundation of the PYL. The league will be the owner of the rights to the names of each team.
  9. Each member of the league will have the same opportunity of growth and development. Discrimination will not be tolerated. 10) Teams, Players, and Trainers Contract Rules:
    • The team owners can make the contracts to the players and trainers short or long term.
    • Both parties will respect all of the contracts.
    • The buying and selling of players and trainers will be allowed before the contracts expire. If both parties are in agreement, and this can happen during any stage (before, after, or during a season).
    • A sale value of 20% will have to be paid for each sale or buying of players, trainers, or team; this percentage will be paid by both parties (Buyer and Seller).
    • All of the team owners will pay an annual fee. This fee will change depending on inflation and will be established by the PYL commission.
    •  Games will be held two teams at a time.

1) President
2) Vice President
3) Team Owners of the PYL
4) Treasurer
5) General Secretary
6) Technical Director
7) Technical Deputy Director
8) Chief of Marketing and Media
9) Chief of Female Referees
10) Chief of Male Referees
11)Module Chief Referees, 1 per module
12) One (1) Player representative for Women and One (1) Player representative for Men
13) Group of experts, in charge of the certification of the league composed by:
A) Chief Expert and Course Organizer
B) five (5) Expert Trainers
C) Five (5) Expert Referees
14) Four (4) Honorary Members

  1. Each team will compete in theses 8 modules, whose names will be named in English as (PYL) states, and if the name does not have a translation in the original language, it will maintain its original name. These are:
    1. Acro Beam (AB)-Three (3) women play
    2. Hanging Circles (HC)-Three (3) men play
    3. Bone Acro Strip (BAS)-Two (2) women and Two (2) men play
    4. Double Even Bars (DEB)-Three (3) men play
    5. Double Irregular Bars (DIB)-Three (3) women play
    6. Handles Over Leather (HOL)-Three (3) men play
    7. Double Table (DT)- Two (2) women and Two (2) men play
    8. Single High Bar (SHB)-Three (3) men play
  2. The sum of the scores of all the participants of the team in all the modules determines the final team scores. This includes the totals of the players of (AB), DEB), (DIB), and (HOL): three events for women and three for men. In (BAS) and in (DT) 2 points for women and two per men for the team.
  3.  The 8 modules will be played on the same day.
  4.  The games will be held in this order.
    1.  Acro Beam (AB)-Three (3) women play
    2. Hanging Circles (HC)-Three (3) men play
    3. Bone Acro Strip (BAS)-Two (2) women and Two (2) men play
    4. Double Even Bars (DEB)-Three (3) men play
    5. Double Irregular Bars (DIB)-Three (3) women play
    6. Handles Over Leather (HOL)-Three (3) men play
    7. Double Table (DT)- Two (2) women and Two (2) men play
    8. Single High Bar (SHB)-Three (3) men play
    9. The trainer will announce the rising of the player with applause.
    10. The player has 40 seconds to get on the apparatus after being announced by the referee. The penalty for not doing it on time will be one (1) point.
    11. The player can have more exercises than permitted without a penalty but only the highest elements values will count.
  1.  The same exercise cannot be repeated.
  2.  In case the exercise is performed twice it will not count.
  3.  The player can only repeat in the case of a fall.
  4.  All of the dismounts will be counted; in case the player does not do the dismount the penalty will be 5 points and missing an exercise will be 3 points.
  1. The players will wear the same uniform and color of the team.
  2.  All colors are permitted on the uniforms.
  3. There will be no restrictions on size of the trademark logos.
  4.  There will be no restrictions in the quantity (number) of sponsor’s logos.
  5.  The players will have a number on their backs; this number will be assigned by PYL and this number will be theirs for the duration of participation in the PYL.
  6. The players that are not in their team uniform will not be able to play.
  1.  The teams will be comprised of a maximum of 16 players, but each owner will decide how many players are in their team.
  2.  A team can have the minimum number of players on their team, which is 8 players.
  3.  The owners of the team will also decide the amount of women and men, remembering that 3 of each sex are needed for some modules.
  4.  Maximum of four (4) trainers and one (1) minimum.
  5.  Two (2) medical personnel maximum per team, which will be on the team’s bench. If the team does not have medical personnel, they will use the medical personnel of the game.
  6. The league and the team owners will have to guarantee medical insurance to the players.
    A manager that will be on the bench.
  1. The players will present five (5) exercises completing two (2) categories and the dismount. Except in the modules of Acro Beam (AB), Bone Acro Strip (BAS) there are 3 acrobatic lines without limits of exercise as long as there is no pause. In hanging circles, there is 5 exercises for strength 1 free and the dismount for a total of seven exercises. In Double Table (DT) the two vaults are different but from the same category.
  2. The scores will be defined four (4) different ways. There will be four (4) scores in the presentation of each player and the sum will be the final scores of the module.
    • Example: Performance + Level of complexity + connection points + perfect
  3. Performance: Maximum Score of 12 points
  4. The performance scores will be the following form:
    •  12pts: The players that only lose in penalties less than 0.8 tenths.
    •  8pts: The player that lose in penalties of 0.9 tenths and 1.6 tenths.
    •  5pts: The player that lose up to 2.8 tenths.
    •  3pts: 2.9 or more
    •  The player that falls in their performance has beginning score of 8 points and from this begins the deduction of penalties.
    •  The player that falls 2 times will not have performance scores, only scores for
      complexity of level, perfect landing and connection points.
  5.  Players that perform all the modules of their sex will be able to obtain additional points for their team, the player that achieves the highest amount of additional scores, 30 points per game, if they did not fall. 30 points will be granted for each sex
    (woman/man) for a total maximum of 60 points per team.
  6.  There will only be one All Around individual, one (1) woman and one (1) man. In case of a tie, each one will receive 15 points.
  7. Level of complexity: The sum of the value of points of the 5 exercises performed based
    on level of complexity.
  8. Each exercise has a value per level
    • Level 1=3pts
    • Level 2=5pts
    • Level 3=7pts
    • Level 4=9pts
    • Level 5=12pts
    • Level 6=15pts
    • Level 7=20pts
  9. The points for connection/depends on the combinations that the player performs with the level of complexity of the exercises.
  10. The Connection combinations for all the modules, with the exception of the Double
    Table, per level will be:

    • L3 + L3 = 1pts
    • L3 + L4 = 2pts
    • L3 + L5 = 3pts
    • L3 + L6 = 4pts
    • L3 + L7 = 5pts
    • L4 + L4 = 6pts
    • L4 + L5 = 7pts
    • L4 + L6 = 8pts
    • L4 + L7 = 9pts
    • L5 + L5 = 12pts
    • L5 + L6 = 15pts
    • L5 + L7 = 16pts
    • L6 + L6 = 18pts
    • L6 + L7 = 21pts
    • L7 + L7 = 24pts
  11. Perfect landing: Still without moving/5 points if dismount is level 3 or more
  12. 12) If the All Around individual that of the eight (8) modules had a fall, they will not be replaced by the player with second maximum score (second place). No one will add the points nor will grant them to any team, for instance second place; even though they did not have a fall, they will not be considered the winners.
  13.  The penalties will be:
    • Simple: 0.2 tenths
    • Double: 0.4 tenths
    • Triple: 0.6 tenths
  14.  The deductions will be for the bending of the legs and the adjustment of the arms when it is not required, opening the legs and/or adjusting of the hands during the performance.
  15.  There will be no no deductions for angles. The complexity referee will determine if the exercise has value for angles for example exercises that are not strength based and finish in a specific angle over 15 degrees they will lose their value and strength if over 10 degrees.
  16. There will be 7 referees for modules:
    • referees will decide the level of complexity and will be called: Referees of Complexity
    •  4 referees will take the penalties and they will be called: Referees of Penalties
    •  1 referee of Landing and Lines
  17.  Penalties of Performance will be applied in the following form:
    • There will be a three (3) buttons of color
    • Simple penalties-Blue Button
    • Double penalties-Yellow Button
    • Triple Penalties-Red Button
    • These buttons will be connected to a screen or large board so that the spectators can see the Penalties.
    • So that the Penalties of Performance are valid, two of the referees should touch the same button at the same time and the Penalty will stay reflected on the screen and that way it will be add each penalty until the player is done with their presentation. In this manner the spectator can follow the referees’ notes.
    • The level of complexity of each player that will be presented will have to be presented 4 hours before the game and should appear on the large board.
    • The referees for the level of complexity will lift a green flag if the level of complexity is valid. In case one of the exercises does not count, a red flag will be lifted and the penalty for not completing the level of complexity presented will be 6 points. Also, the score of the level of complexity will change for the presentation truly accomplished. This will be the same penalty of change of level of complexity in the
      performance or after the 4 hours of regulation.
    • In case it is decided to change the level of complexity for a higher score, it will be permitted at any Moment and even before the same performance of the player without penalty, but should be announce before the Presentation or it will be penalized 6 points and the new level of complexity will not be recognized in the score. The Score will be the one previously presented.
  18.  Penalties for steps after landing will be in the following manner:
    •  One (1) step=0.1
    •  Two (2) steps=0.2
    •  Three (3) steps=0.3
    •  Four (4) steps=0.4
    •  Five (5) steps=0.5
    •  More than 5 steps will be considered a fall

The scores can only be discussed by the manager or principal trainer of the team and will be directed towards the Chief Female Referee or Chief Male Referee depending on the player, and this will be after the module finishes. The manager or principal trainer will lift an Orange flag immediately that they disagree with a score. This will be stopped in front of the team bench and this will be for each protest. There will be an orange flag and the chief referee will move to the bench and listen to the claim.

  1. The points for the series won will be like this:
    •  Won, tied and lost
    •  Series won 5 points on score board
    •  Tied 3 points on the score board
    •  Lost 0
  2. Qualification Rule for the Champion Team of the (PYL)
    •  There will be 4 groups and each group will play within their own group
    •  The first and second place of each group will pass to the second round
    •  Divisions:
      • Group 1 and 3 make up one division, called: Reds
      • Group 2 and 4 make up one division, called: Blues
  3. The winners of the first and second place of the Blues and Reds will go to the Semi Final
  4. First places will play with second places and the winners will face each other for the Championship for the (PYL).
  5.  The losing teams will seek third place of the (PYL).
  6. If there are ties, there will be an additional day, after two days of rest and each team will choose the module that they want, with the exception of Acro Bone Strip or Double Table. Unless both teams choose one each of these two modules. The winner will be the Champion. If again they are tied, both of the teams will be Champions.
  1. 1) The landing mats (pads) of the modules will measure 30 centimeters of height and will cover the entire module, including the neutral zone and these will be certified by the PYL.
  2. The apparatus for the modules will not have specific heights, it will be at the discretion of the player just as long as the specific rules of the module are followed and respects the minimum height.
  3. The Acro beam will measure 15 centimeters wide and 5 meters long, and will have a height of 1 meter and 25 centimeters, as the minimum height.
  4.  Hanging Circles will have the minimum height of 8.2 feet, from the mats and a separation of 50 centimeters.
  5. Bone Acro Strip will measure 50 feet long by 6 feet wide, will have an area of landing of 20×20 square feet in both corners, and will look like a giant bone.
  6. Double Even Bars the minimum height will be of 6.5 feet high and the bars 11.5 feet of length.
  7.  Double Irregular Bars has the minimum height, the high bar 8.2 feet and the low bar 5.6 feet.
  8.  Handles over leather has a minimum height of 115 centimeters from the mat and will have a length of 63 inches and 14.2 inches wide.
  9. Double Table for the women the minimum height 1.25 meters and for the men the minimum height 1.35 meters.
  10. Single High Bar will have a minimum of 9.1 feet high, 7.8 feet wide, and the diameter of
    the thickness of the bar will be 1.1 inches of diameter.
  1. If a player has an accident or injury during the performance and the medic assigned by the PYL for the game determines that they cannot continue, the player can be substituted for a replacement player. This player will do the performance, but the penalties of the former player will also be part of this new performance, like penalties and landings. For instance, the new player will perform the former performance without the level of complexity exercises. The level of complexity exercises will be the ones in the replacement player’s performance.
  2. A player has up to 3 minutes of preparation after a fall during the module.
  3. The player has 45 seconds of preparation before starting his performance after the principal referee calls the player.
  1. The Referees of the PYL represent the league not a private team of the league, so they must comply with the interests of the league which are to represent the interests of the PYL and be just in their decisions with all the teams of the league.
    •  The referees that have shown that they make decisions in favor of one team in particular will be expelled from the league.
    •  The referees have to have good conduct throughout the games respecting the players, trainers, and all the members of the PYL; they will be suspended by the PYL.
    • The Referee of Landings is also the Referee of Lines.
    • Uniforms will all be Blue. Referees of complexity will have a white band on arm.

The members of the PYL should be certified by the PYL to be able to participate (Referees, Trainers, Assistants, and Medical Personnel)

1) The players will not be able to ingest alcoholic beverages nor any drug before or during the games, the penalty for this infraction is to not be allowed to play in that series and a monetary fine for the first time, to incurring in the same fault the player can be suspended from PYL.

2) The doping will be prohibited, the player that does doping for the first time will be suspended for the season and the second time expelled from participating in PYL.

3) Offenses towards other players, trainers, referees, employees will not be permitted in the games. The penalty will be expulsion from the game and if it occurs again the possibility of losing 2 seasons and possibly be expelled for the season.

4) During the games only authorized personnel will be allowed in the performance area.

5) Only four (4) trainers per team will be permitted, two (2) inside the presentation area marked for trainers and two (2) on the athlete’s bench. They can rotate between them.

6) Indiscipline will not be permitted by the trainers, no alcoholic beverages or drugs during the game. The penalty for these faults will be from being expelled from the game to being expelled from league.

7) PYL will not permit discrimination of religion, race, sex, sexual orientation, or political thoughts.


A) Will have a duration of 50 seconds maximum. Past 50 seconds incurs 1-point penalty.
B) There will be three acrobatic lines plus dismount, without limits of acrobatic exercises, as long as there are no pauses, just like in the Bone Acro Strip Module when there is a stop or pause the acrobatic line finished.
C) The acrobatic (stunts) will be accomplished from point A to point B and point B to point A.
D) The landings in the acrobatic lines can be done with separated legs or together.
E) There will be no dance, choreographed, or strength exercises.
F) This module does not have a limit of exercises. It can be five or more.
G) The entry for this module will be done with a jump with legs together and pointed from a springboard, situated on one of the ends of the module, this entry is mandatory, and the landing will be with the legs together and at the same time.

Category 1: Acrobatic exercises to the front or back supporting the hands
Category 2: Front, back, or side acrobatic exercises flipping in the air without supporting the hands and without twists
Category 3: Acrobatic exercises with twists in the air with flips
Dismounts: The players have to land on the dismount in an area that is 4X6 feet that starts 3 feet from the acro beam (AB) at both ends. The deduction for not landing with both feet in this area is 3 points. For stepping out with one foot is 0.3 for both feet out is 0.5.

H) In both ends of the (AB) there will be a zone marked in green of 1.5 feet in length starting from the same point. (AB) has an entry of landing with both feet on the (AB). It can be substituted only with an entry of a front flip and landing in the “green zone” to obtain two extra points. Each acrobatic line that is completed in a series landing in the “green zone” without movement by both feet together and is an element in the air without using hands will receive 0.5 de bonus.

The exercises that finish in a handstand and static will have to be held for three (3) seconds or the exercise will not be valid.

A) The strength exercises will not have deductions for angles. The referee for complexity determine if they are valid or not passing in the characteristics of these exercises.
B) Exercises in which the rings move from one side to the other laterally or in circles will have two (2) points of deductions in the final note. This type of deduction will be taken by the referee for landings.
C) The exit landing should be within a square that is marked, 4×4 feet. The deduction for not landing with both feet in this area is 3 points. For stepping out with one foot is 0.3 for both feet out is 0.5.

Category 1: Swing exercise to the front
Category 2: Swing exercise to the back
Category 3: Strength exercises in general

Please note: in this modality there are 7 exercises, 5 strength which can be a free swing exercise and the dismount. The exercises for strength must be held for 3 seconds to be valid but if the player holds 5 seconds, they will receive 0.5 extra for each time he holds for 5 seconds.

A) Duration of the exercise 50 seconds maximum. Past 50 seconds incurs 1-point penalty.
B) 3 acrobatic lines will be carried out without limits of acrobatic exercises and all of them will have to be done consecutively so that it will count as one acrobatic line, if there is a pause only the exercises consecutively accomplished up to the pause will count.
C) The acrobatic lines will be accomplished in both directions of the Bone Acro Strip, following one after the other as the arrows indicate.

i. A–>B 1 Line
ii. B–>A 2 Line
iii. A–>B 3 Line

D) There will be a line that is 6×8 feet and that will be where the athletes should land. The deduction for not landing with both feet in this area is 3 points. For stepping out with one foot is 0.3 for both feet out is 0.5.
E) The player will have to move himself or herself from the landing zone, to initiate another acrobatic line.
F) The penalty for not landing in the landing zone is 3 points.
G) An exercise will not be counted that starts in the landing zone. There will not be dance exercises, choreographed exercises, or static exercises; only acrobatic exercises.

Category 1: Exercises to the Front with flips in the air w/o twist.
Category 2: Exercises to the Back with flips in air w/o twist.
Category 3: Acrobatic exercises to the front and back with twists.

H) This event does not have a landing, thus, all of the final landings finish in a stick minimal level 3 skill will have 2 extra points and if the player accomplishes their three acrobatic lines with a perfect landing of stillness will receive another 10 extra points, for a total of 16 points and all of the landings should be with both feet together and at the same time.
I) This module does not have an exercise limit. It can be 5 or more.

A) The measurements of height and width will be determined by the player, as long as both bars are the same height.
B) The exercises that are hanging can be accomplished with straight or flexed legs, depending on the height of the bar, if the legs are flexed they should be maintained with points and if they touch the floor there will be a penalty of 1.0 point, just the same if the legs are flexed without necessity and these deductions will be done in the presentation note.

Category 1: Hanging Exercises below the bars
Category 2: Exercises in support of the hands
Category 3: Exercises in upper arm support

C) There is a landing zone on bot bars 4×4 feet starting at the level of the bars. The deduction for not landing with both feet in that area is 3 points. For taking one feet out 0.3 for both feet 0.5.
D) The extra points will be the same as the other modules.
E) There will be a “Green Zone” on both bars and at each end of 5 inches. Each exercise of Category 1 that is completed from “Green zone” to Green Zone”will receive a 0.2 bonus. There will be another “Green Zone” at 6 feet from the end of the bar of 8 inches on both bars. All the exercises in Category 1 that are completed from the “Green Zone” from the point of the (DEB) to the “Green Zone” of the center will receive 0.5 bonus and the
exercises that are done on release with both hands on the same bar and held for 2 seconds will receive a 0.3 bonus.

A) The measurement of the bars is up to the discretion of the player. As long as the rule is met of using both bars and one is higher than the other. So, the height and separation of one bar to the other bar are free.
B) On the smallest bar the player can flex the knee if they are going to do a hanging exercise with the hands. There will not be a deduction as long as they maintain points, and the points don’t touch the floor and immediately stretch underneath. If they touch or not pointed the deduction will be 1.0 point of a deduction.
C) The landings can be done from the high or low bar. The landing that is done from the low bar will be worth 5 points more than the high bar.

Category 1: Exercise on the High or Low bar with no release and grab
Category 2: Exercise of release and grab on the same bar
Category 3: Exercise of release and grab from one bar to the other

D) There will be a “Green Zone” of 2 feet on both bars. For exercises of Category 2 & 3 that are not held with both hands inside the “Green Zone” player will receive a 0.5 penalty.
E) There is a landing zone on both bars 4×6 feet starting from 2ft from the bars. The deduction for not landing with both feet in that area is 3 points. For taking one feet out 0.3 for both feet 0.5.
F) The players must use both bars. The penalty for not using both bars is 0.5.

A. All parts of the horse should be touched including the leather in the center which is located between the Handles Over the Leather, the penalty for not touching one of these parts is from 1.0 point and will be taken from the presentation.
B. The landings will not be repeated in case of a fall, it will be counted as a double fall and the rule of 2 falls will be applied from the general regulation.
C. In case the landings are not counted it will be counted as a fall and the general rule of falls will be counted.
D. There will not be deductions for angles in the exercises, but if for excessive pike in the presentation and it will be 0.5 tenths for the whole presentation.

Category 1: Travel exercises forward and backwards across the leather.
Category 2: Exercises on the corners or the center of the leather without touching the handles
Category 3: Exercises on the handles

E. The extra points are not only for the connection they are also for the dismount 3/3 450 (level 5) for handstand, for each turn 3/3 450 extra that is completed and stick will receive 5 extra points. If not able to complete will be penalized for 2 points. The referee for landing will determine if the player completed the dismount 3/3 450 by lifting a green flag and then counts the turns extra if the player chooses to continue.
F. There will be on each end of the (HOL) a “Green Zone” of 8.5 inches. All of the exercises that are completed with both hands in the “Green Zone” or used to travel to another “Green zone” will receive a 0.5 bonus.

A. There will be two tables for the performance, one in front of the other with a space of 100 feet to run and a zone for landing of 20×20 feet, there will be a marked line for penalties of 10 feet wide which will have at its center the performance table.
B. There will not be a line penalty for putting the feet outside of the line after having landed within the lines. The penalty will be the same rule of deductions for paces, landing with one foot outside of the line 3 points less of the final note.
C. Two (2) feet outside will count as a fall and the rule of falls will be applied. Each jump will be evaluated separately if there is a fall and the two feet are outside of the line it will count as 2 falls.
D. 2 jumps will be accomplished on each table, for example Jump 1 table A, Jump 2 table B. The referee will be transferred by golf cart from one jump to the other, the players after the landing will prepare for the second jump.
E. The player can do two jumps of the same category as long as the jumps are distinct.
F. Every perfect landing that is still will have Five (5) extra points for each jump. If the jump is accomplished with a perfect landing they will have 10 extra points, and if the jumps are from different categories, they will receive 5 extra points. Only if the two landings are perfect, they will receive a total of 25 points.

Category 1: Jumps with the hands in front on the table (front hand-spring)
Category 2: Jumps with the hands to the sides of the table (round off)
Category 3: Jumps with acrobatic exercises before the tables trampoline

G. There will be a “red rectangle” 2 feet wide by 2.5 feet in length that will start 18 inches from the (DT). If one hand is out of the “red rectangle” participant will receive 0.3 in penalty.

A) The height will be at the player’s criteria, there will be no height limit.
B) The exercises will be counted as accomplished if the exercise that consecutively follows is completed, and this rule applies to all of the exercises.
C) The exercises of catch and release that are combined with other exercises of release will only count if both are grabbed and the exercise that follows is completed and this applies to all that want to connect. The value is lost if one of the catch and release fails and should be repeated so it can be counted and not have the penalty of change in the presentation.
D) If 3 catch and releases are accomplished consecutively they will have 5 extra points, besides the last release will have double the value from the original value.

Category 1: Exercises to the front
Category 2: Exercises to the back
Category 3: Exercises of catch and release

E) There is a landing zone on bars 4×6 feet starting at the 3ft from bars. The deduction for not landing with both feet in that area is 3 points. For taking one feet out 0.3 for both feet 0.5.
F) There will be a “Green Zone” of 2 feet on the (SHB). Category 1 exercises that are not grabbed by both hands in the “Green Zone “will receive a 0.5 penalty.



Shelf Wood